Apr 28, 2006, 08:54 AM // 08:54
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#21
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Frost Gate Guardian
Join Date: Dec 2005
Guild: [WDS]
Profession: Mo/Me
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Flourish recharges attack skills with a recharge time such as savage slash and desperation blow. Adrenal skills do not possess a recharge time unless they have been interrupted with Distracting shot/chop and then 20 seconds gets added to the recharge.
In this case I think flourish would work, however it's not very practical to carry flourish just to counter WoD unless you plan to incorporate it into your build.
The main threat isn't to warriors as much as it is to Assassins. Once they start a chain of attacks then they will usually carry out the chain in quick succession and this would make it very easy to interrupt one skill and take them out. Flourish would require being an A/W, and not everyone wants to play an A/W
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Apr 28, 2006, 11:27 AM // 11:27
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#22
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Wail of Doom=No OoB
Energy denial>Wail of Doom
Sure the skill is effective, but it's linked to a pretty bad attribute and takes your elite slot.
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Apr 28, 2006, 03:06 PM // 15:06
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#23
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Krytan Explorer
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SS + para bond is twice as usefull if you want to stop a warrior/assasin/ranger (same cost, better recharge, stops a warrior from attacking at all)
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Apr 28, 2006, 03:19 PM // 15:19
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#24
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Quote:
Originally Posted by suiraCLAW
SS + para bond is twice as usefull if you want to stop a warrior/assasin/ranger (same cost, better recharge, stops a warrior from attacking at all)
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Ever heard of hex removal?
And what do you do with SS if you face a Rainbow/Ranger/Caster spike? Wail at least interrupts everything, and can't be interrupted.
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Apr 28, 2006, 04:02 PM // 16:02
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#26
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Krytan Explorer
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Quote:
Originally Posted by Xasew
Ever heard of hex removal?
And what do you do with SS if you face a Rainbow/Ranger/Caster spike? Wail at least interrupts everything, and can't be interrupted.
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Cover hex > hex removal in most cases. (not everybody has purge/convert/expel)
BTW: In my opinion: preffering a skill that stops attack skills above a skill that stops all attacking because you may fight a spike team sounds stupid...
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Apr 28, 2006, 06:21 PM // 18:21
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#27
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Banned
Join Date: Dec 2005
Guild: Il Power Overwhelming Il [HaX]
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It's just as broken as sympathetic visage, and nobody uses that.
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Apr 28, 2006, 07:38 PM // 19:38
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#28
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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spinal shivers... although you'd be super lucky to cancel a warriors attacks, but it does happen... not sure if it cancels adren skills though (it does the energy ones though). What about the ritualist spirit that cancels now? Tha one IS pretty insane...
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Apr 28, 2006, 07:49 PM // 19:49
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#29
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Wilds Pathfinder
Join Date: Jan 2006
Location: Las Vegas
Guild: Beautiful Peoples Club [LIPO]
Profession: Mo/Me
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Quote:
Originally Posted by Ira Blinks
oh noes! now warriors will be a little less than insanely overpowered... cry me a river
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Yeah really.. I have a warrior but he just runs guildies here and there on occasion. Warriors are overpowering and pretty boring characters. Their should be way more skills that stop those 3 hit combo warrior attacks that just swamp casters to death. Warriors are usually the biggest babies to when it comes to being taken down a peg...LOL Try being a caster!
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Apr 28, 2006, 07:49 PM // 19:49
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#30
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by shardfenix
It's just as broken as sympathetic visage, and nobody uses that.
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18 duration with a 30 second recharge. Also a hex so it can be removed. That's why its not used.
To qualify for a useable hex in pvp it has to be spammable.
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Apr 28, 2006, 07:59 PM // 19:59
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#31
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Wilds Pathfinder
Join Date: Aug 2005
Guild: Servants of Fortuna
Profession: E/Me
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Quote:
Originally Posted by twicky_kid
18 duration with a 30 second recharge. Also a hex so it can be removed. That's why its not used.
To qualify for a useable hex in pvp it has to be spammable.
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Uh, no, it's an enchantment, not a hex. However, you are correct in that the recharge is the reason no one uses it, although people might try again now that there's two copies of it.
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Apr 28, 2006, 08:06 PM // 20:06
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#32
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Furnace Stoker
Join Date: Jun 2005
Guild: Quite Vulgar [FUN]
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Quote:
Originally Posted by Mysterial
Uh, no, it's an enchantment, not a hex. However, you are correct in that the recharge is the reason no one uses it, although people might try again now that there's two copies of it.
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Lol was thinking of the other one. But still runs into the same problem with enchant removal. Just like soj you hit the target once and learn then move to another.
I used to use it with glyph of renewal thought that was fun.
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Apr 28, 2006, 08:49 PM // 20:49
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#33
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Lion's Arch Merchant
Join Date: Jul 2005
Location: CA
Guild: [Ryuk]
Profession: W/A
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Quote:
Originally Posted by Teh Mighty Warrior
*Ouch* that could put a rspike build out of business.
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with only 1 ranger shutdown, its not going to stop their spike
Quote:
Originally Posted by Ira Blinks
oh noes! now warriors will be a little less than insanely overpowered... cry me a river
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overpowered? It is completely balanced. Allow me to explain: Blinding Flash, Blurred Vision, Ice Prison, Ice Spikes, Ward Against Foes, Ward Against Melee, Shard Storm, Water Trident, Throw Dirt, Distortion, Aegis, Guardian, Bonneti's Defense, Gladiators Defense, Shield Stance, Riposte, Deadly Riposte, Wary Stance, Eruption, Mind Freeze, Iron Mist, Signet of Midnight, Shield of Deflection, Empathy, Spiteful Spirit, Ineptitude, Clumsiness, Spirit of Failure, Price of Failure, Enfeeble, Enfeebling Blood, Enervating Charge, Plauge Touch, Dust Trap, Pin Down, Crippling Shot, Whiriling Defense, Lightning Reflexes, Ice Burst, Shield Bash, Spike Trap, Barbed Trap, Shadow of Fear, Faintheartedness, Magnetic Aura, Deep Freeze. This isnt even with all the skills, nor any of the new faction skills put in.
Wail of Doom is not overpowered because it sacrafices, its an elite and its tied to Soul Reaping. Besides the fact that almost any other elite (besides Plauge Signet) is better than Wail of Doom, it is only good if more than 1 person on your team is using it, just because one warrior deals less damage wont stop you from losing.
Last edited by Legendary Battousai; Apr 28, 2006 at 08:53 PM // 20:53..
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Apr 28, 2006, 10:38 PM // 22:38
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#34
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Krytan Explorer
Join Date: Sep 2005
Guild: Storm Bearers[SB]
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Quote:
Originally Posted by suiraCLAW
Cover hex > hex removal in most cases. (not everybody has purge/convert/expel)
BTW: In my opinion: preffering a skill that stops attack skills above a skill that stops all attacking because you may fight a spike team sounds stupid...
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Almost everyone runs at least one Convert these days, and SS is such a threat, that normally teams just save the Convert only for the Warrior(s). Your cover hex isn't gonna do much.
Taking an elite that might be completely useless against spike teams(which are popular) sounds stupid to me...
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